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The Blutsauger
Mad Milk
The Splendid Screen
The Dalokohs Bar
The Beggar's Bazooka
The Quick-Fix
The Warrior's Spirit
The Candy Cane
Frontier Justice
The Back Scatter
The Bazaar Bargain
The Sandvich
The Persian Persuader
The Razorback
Darwin's Danger Shield
The Huntsman
1/8
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(27 ITEMS IN INVENTORY)
Soldier
(24 ITEMS IN INVENTORY)
Pyro
(23 ITEMS IN INVENTORY)
Demoman
(27 ITEMS IN INVENTORY)
Heavy
(22 ITEMS IN INVENTORY)
Engineer
(20 ITEMS IN INVENTORY)
Medic
(22 ITEMS IN INVENTORY)
Sniper
(27 ITEMS IN INVENTORY)
Spy
(20 ITEMS IN INVENTORY)

The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer
-2 health drained per second on wearer


Mad Milk

Level 5 Non-Milk Substance


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+15% explosive damage resistance on wearer
Can deal charge impact damage at any range
+20% fire damage resistance on wearer


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Beggar's Bazooka

Level 2 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+25% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Warrior's Spirit

Level 10 Boxing Gloves
+50 health restored on kill
+30% damage bonus
On Hit: Gain up to +10 health
-20 max health on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
No random critical hits
-50% clip size


The Back Scatter

Level 33 Scattergun
Mini-crits targets when fired at their back from close range
20% less accurate
-34% clip size
No random critical hits


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Sandvich

Level 1 Lunch Box


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
+100% increase in charge recharge rate
Ammo collected from ammo boxes becomes health
-80% max secondary ammo on wearer
No random critical hits


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer
+25 max health on wearer
+15% bullet damage resistance on wearer
20% explosive damage vulnerability on wearer


The Huntsman

Level 10 Bow


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Ambassador

Level 5 Revolver
Crits on headshot
-15% damage penalty
-20% slower firing speed
No random critical hits


The Shortstop

Level 1 Peppergun
+20% bonus healing from all sources
When weapon is active:
Increase in push force taken from damage and airblast


The Degreaser

Level 10 Flame Thrower
65% faster weapon switch
-25% afterburn damage penalty
-10% damage penalty


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Reserve Shooter

Level 10 Shotgun
This weapon deploys 20% faster
mod mini-crit airborne deploy (5)
15% faster weapon switch
-34% clip size


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
Cannonballs push players back on impact
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact

( Not Usable in Crafting )


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter
Wearer cannot disguise


The Flying Guillotine

Level 88 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
100% critical hit vs stunned players
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
No random critical hits


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)
+25 max health on wearer
+10% faster move speed on wearer


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Rescue Ranger

Level 92 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
-50% max primary ammo on wearer
4-to-1 health-to-metal ratio when repairing buildings
-34% clip size


The Liberty Launcher

Level 25 Rocket Launcher
+25% clip size
-25% blast damage from rocket jumps
+40% projectile speed
-25% damage penalty


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
When weapon is active:
15% slower move speed on wearer


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


The Tide Turner

Level 97 Shield
Full turning control while charging
+25% fire damage resistance on wearer
+25% explosive damage resistance on wearer
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
+200% max secondary ammo on wearer
override projectile type (1096810496)
-6 max pipebombs out
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
Wearer cannot carry the intelligence briefcase or PASS Time JACK
-100% damage penalty
No random critical hits


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


The Cozy Camper

Level 10 Backpack
+1 health regenerated per second on wearer
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged


The Vaccinator

Level 8 Vaccinator
medigun charge is resists (3)
+50% ÜberCharge rate
-66% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Soda Popper

Level 10 Scattergun
25% faster reload time
On Hit: Builds Hype
+50% faster firing speed
-66% clip size


The B.A.S.E. Jumper

Level 84 Parachute


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-55 max health on wearer


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty


The Classic

Level 32 Sniper Rifle
Charge and fire shots independent of zoom
-10% damage on body shot
No headshots when not fully charged


The Postal Pummeler

Level 10 Mailbox
axtinguisher properties (1)
-50% damage vs non-burning players
No random critical hits


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty


The AWPer Hand #210253

Level 1 Sniper Rifle
#Attrib_MakersMark


"GET REKT"

Level 1 Knife
#Attrib_MakersMark

( Not Tradable or Marketable )


The Bat Outta Hell

Level 5 Skull Bat


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)

( Not Usable in Crafting )


The Conscientious Objector #71159

Level 25 Sign


Taunt: Flippin' Awesome

Level 87 Special Taunt


The Shred Alert

Level 5 Special Taunt


Scotsman's Skullcutter

%s7%s6 Axe - %s5: 231
Killstreaks Active
+20% damage bonus
When weapon is active:
15% slower move speed on wearer


Mildly Disturbing Halloween Mask

Level 10 Holiday Hat


( Not Tradable or Marketable )


The Pocket Horsemann

Level 100 Pocket Buddy


( Not Tradable or Marketable, Not Usable in Crafting )


Horseless Headless Horsemann's Head

Level 31 Hat


( Not Tradable or Marketable )


The MONOCULUS!

Level 31 Hat


( Not Tradable or Marketable )


The Bombinomicon

Level 20 Badge
Explode spectacularly on death

( Not Tradable or Marketable )


Reclaimed Metal

Level 2 Craft Item


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #90


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #91


The Machina #468205

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds
#Attrib_MakersMark

( Not Tradable or Marketable )


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)

( Not Tradable or Marketable )


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time

( Not Tradable or Marketable )


The Huntsman

Level 10 Bow

( Not Tradable or Marketable )


Strange Spirit of Giving

%s7Strange%s6 Badge - %s5: 0

( Not Tradable or Marketable )


The Gentle Munitionne of Leisure

Level 45 Hat
attach particle effect static (28)

( Not Tradable or Marketable )


The Spiral Sallet

Level 10 Helmet

( Not Tradable or Marketable )


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed

( Not Tradable or Marketable )


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius

( Not Tradable or Marketable )


The Axtinguisher

Level 10 Fire Axe
axtinguisher properties (1)
-50% damage vs non-burning players
No random critical hits

( Not Tradable or Marketable )


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size

( Not Tradable or Marketable )


Power Up Canteen

Level 39 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


Bronze Dueling Badge

Level 1 Badge

( Not Tradable or Marketable )


Tour of Duty Ticket

Level 1 Ticket

( Not Tradable or Marketable )


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources

( Not Tradable or Marketable )


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits

( Not Tradable or Marketable )


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed

( Not Tradable or Marketable )


The Sandvich

Level 1 Lunch Box

( Not Tradable or Marketable )


Professor Speks

Level 5 Glasses

( Not Tradable or Marketable )


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

( Not Tradable or Marketable )


Bonk! Atomic Punch

Level 5 Lunch Box

( Not Tradable or Marketable )


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance

( Not Tradable or Marketable )


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

( Not Tradable or Marketable )


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+20% bullets per shot
+50% faster firing speed
-10% damage penalty
-66% clip size

( Not Tradable or Marketable )


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer

( Not Tradable or Marketable )


The Wrangler

Level 5 Laser Pointer

( Not Tradable or Marketable )


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players

( Not Tradable or Marketable )


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level 1 Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level 1 Knife

Summary

Profile views: 1

Item Summary

Item TypeCount
Normal80
Hats0
Misc11
Metal1 item worth 3 scrap
Total92

Historical data

The item data was loaded from cache.
Cached 466 weeks ago on Sun, 01 Nov 15 10:48:18 -0500

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
Page generation time: 5.6036sec