Level 15 Crossbow No headshots -75% max primary ammo on wearer #Attrib_MakersMark
The Holy Mackerel
Level 42 Fish
The Degreaser
Level 10 Flame Thrower Halloween Fire Exorcism flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Frying Pan
Level 5 Frying Pan
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Sharp Dresser #296281
Level 1 Knife #Attrib_MakersMark
Bonk! Atomic Punch
Level 5 Lunch Box
The Sandvich
Level 1 Lunch Box
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
( Not Usable in Crafting )
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Panic Attack
Level 50 Shotgun Fires a wide, fixed shot pattern This weapon deploys 50% faster +50% bullets per shot Successive shots become less accurate -20% damage penalty
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The AWPer Hand #197773
Level 1 Sniper Rifle #Attrib_MakersMark
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Trencher's Tunic #43327
Level 51 Apparel #Attrib_MakersMark
( Not Tradable or Marketable )
The Man in Slacks #78767
Level 43 Apparel #Attrib_MakersMark
( Not Tradable or Marketable )
The Purity Fist
Level 10 Cosmetic Augmentation
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: March 23, 2014 (20:08:04 GMT)
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 1 Badge
( Not Tradable or Marketable )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer +10% faster move speed on wearer (shield required) Melee kills refill 25% of your charge meter
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Heat of Winter
Level 30 Coat
The Hidden Dragon
Level 64 Costume Piece
( Not Tradable or Marketable )
The Viking Braider #13046
Level 33 Facial Hair
The Gold Digger #35874
Level 61 Facial Hair #Attrib_MakersMark
( Not Tradable or Marketable )
Graybanns #31424
Level 15 Glasses #Attrib_MakersMark
( Not Tradable or Marketable )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Das Naggenvatcher #29751
Level 89 Hat #Attrib_MakersMark
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Bombing Run
Level 2 Helmet #Attrib_MakersMark
( Not Tradable or Marketable )
PASS Time Early Participation Pin
Level 1 Pin
( Not Tradable or Marketable )
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
The Tide Turner
Level 7 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time