Level 74 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
The Flying Guillotine
Level 60 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Ham Shank #158179
Level 5 Pork Product #Attrib_MakersMark
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Bazaar Bargain #476764
Level 10 Sniper Rifle Base charge rate decreased by 50% #Attrib_MakersMark
( Not Tradable or Marketable )
The AWPer Hand #252428
Level 1 Sniper Rifle #Attrib_MakersMark
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty Wearer cannot carry the intelligence briefcase or PASS Time JACK No random critical hits
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The B.A.S.E. Jumper
Level 24 Parachute
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Chief Constable #24626
Level 89 Hat #Attrib_MakersMark
The Iron Bomber
Level 60 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Tide Turner
Level 28 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 96 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Scottish Handshake
Level 10 Bottle
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus When weapon is active: is_a_sword (72) 15% slower move speed on wearer
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
The Sandvich
Level 1 Lunch Box
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Vintage Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Detonator #270215
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
"strzał śmierci"
Level 5 Revolver "ambasador" Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Red-Tape Recorder
Level 56 Sapper Reverses enemy building construction -100% sapper damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Wrangler
Level 5 Laser Pointer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Chargin' Targe
Level 31 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Huntsman
Level 10 Bow
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
The Neon Annihilator
Level 92 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Rainblower
Level 10 Flame Thrower vision opt in flags (1) On Equip: Visit Pyroland flame_spread_degree (2.8) Extinguishing teammates restores 20 health Only visible in Pyroland
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Classic
Level 31 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Beggar's Bazooka
Level 1 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty