Level 1 Pages of Tumidum: 1 Pages of Gratanter: 10 Pages of Audere: 8 This weapon deploys 50% faster
( Not Tradable or Marketable )
Spellbook Magazine
Level 66 This weapon deploys 50% faster
Spellbook Magazine
Level 67 This weapon deploys 50% faster
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Tour of Duty Ticket
Level 1 Ticket
( Not Tradable or Marketable )
Tour of Duty Ticket
Level 1 Ticket
( Not Tradable or Marketable )
Battery Canteens
Level 56 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
Power Up Canteen #254480
Level 47 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds #Attrib_MakersMark
Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
Voodoo-Cursed Sniper Soul
Level 1 Cursed Soul
Voodoo-Cursed Sniper Soul
Level 1 Cursed Soul
Voodoo-Cursed Spy Soul
Level 1 Cursed Soul
"dickfuck"
Level 5 Axe Exorcism is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
( Not Tradable or Marketable )
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
The Holy Mackerel
Level 42 Fish
The Rainblower
Level 10 Flame Thrower vision opt in flags (1) On Equip: Visit Pyroland flame_spread_degree (2.8) Extinguishing teammates restores 20 health Only visible in Pyroland
The Degreaser
Level 10 Flame Thrower Halloween Fire Exorcism flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost #Attrib_MakersMark
( Not Tradable or Marketable )
The Frying Pan
Level 5 Frying Pan
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Iron Bomber
Level 64 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
( Not Tradable or Marketable )
The Manmelter #218806
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
( Not Tradable or Marketable )
The Buffalo Steak Sandvich
Level 1 Lunch Box
Bonk! Atomic Punch
Level 5 Lunch Box
The Sandvich
Level 1 Lunch Box
( Not Usable in Crafting )
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Air Strike
Level 83 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Air Strike
Level 94 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty Wearer cannot carry the intelligence briefcase or PASS Time JACK No random critical hits
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Level 82 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Bat Outta Hell
Level 5 Skull Bat
( Not Usable in Crafting )
The Bazaar Bargain #159730
Level 10 Sniper Rifle Base charge rate decreased by 50% #Attrib_MakersMark
( Not Tradable or Marketable )
The Classic
Level 39 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Exorcizor
Level 87 Apparel
( Not Usable in Crafting )
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Grisly Gumbo
Level 91 Backpack
( Not Tradable or Marketable, Not Usable in Crafting )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 1
( Not Tradable or Marketable )
Operation Gear Grinder Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 1 Badge
( Not Tradable or Marketable )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
The Freedom Feathers
Level 21 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
Medimedes
Level 22 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
Sir Shootsalot
Level 82 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Long Fall Loafers
Level 97 Boots
( Not Tradable or Marketable )
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Level Three Chin
Level 3 Chin
Exquisite Rack
Level 13 Cosmetic Item #Attrib_MakersMark
( Not Tradable or Marketable )
The Cranial Conspiracy
Level 85 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Eyeborg
Level 20 Cosmetic Augmentation
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Bone-Cut Belt
Level 74 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Wings of Purity
Level 60 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Roo Rippers
Level 62 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Horrific Head of Hare
Level 23 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Horrific Head of Hare
Level 94 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Grub Grenades
Level 76 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Monster's Stompers
Level 64 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Cauterizer's Caudal Appendage
Level 87 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Foul Cowl
Level 36 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Foul Cowl
Level 69 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Grease Monkey
Level 11 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Grease Monkey
Level 19 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Candyman's Cap
Level 46 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Candyman's Cap
Level 82 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Vicar's Vestments
Level 37 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Shaolin Sash
Level 6 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Pin Pals
Level 98 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
The Bloodhound
Level 59 Hat
( Not Tradable or Marketable )
Frontline Field Recorder
Level 20 Headgear
( Not Tradable or Marketable )
Ghostly Gibus
Level 10 Hat Gangreen Footprints Voices from Below
( Not Tradable or Marketable )
The Gentle Munitionne of Leisure
Level 59 Hat attach particle effect static (28)
( Not Tradable or Marketable )
The Full Head of Steam
Level 78 Hat
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Engineer Mask
Level 10 Hat
Medic Mask
Level 10 Hat
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 20
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
The Snaggletoothed Stetson
Level 64 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Larval Lid
Level 19 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Cadaver's Capper
Level 7 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The One-Way Ticket
Level 15 Hat
Voices from Below
( Not Tradable or Marketable, Not Usable in Crafting )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Necronomicrown
Level 9 Hat
( Not Tradable or Marketable )
Haunted Nightmare Hunter
Level 8 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Faun Feet
Level 46 Hooves
( Not Tradable or Marketable, Not Usable in Crafting )
The Samson Skewer
Level 88 Decorative Knife
( Not Tradable or Marketable )
Tux
Level 29 Mascot
( Not Tradable or Marketable )
The Dapper Disguise
Level 24 Mask
( Not Tradable or Marketable )
Hard-Headed Hardware
Level 99 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
Cap'n Calamari
Level 37 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Monstrous Mandible
Level 42 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Parasight
Level 69 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Fortified Compound
Level 10 Bow
( Not Tradable or Marketable, Not Usable in Crafting )
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Back Scatter
Level 96 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Guano
Level 22 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
The Sprinting Cephalopod
Level 50 Tentacles
( Not Tradable or Marketable, Not Usable in Crafting )
Archimedes the Undying
Level 59 Undead Pet
( Not Tradable or Marketable, Not Usable in Crafting )
The Carious Chameleon
Level 53 Undead Pet
( Not Tradable or Marketable, Not Usable in Crafting )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #82
Enchantment: Eternaween
Level 5 Server Enchantment
Mann Co. Stockpile Crate
Level 20 Supply Crate
Enchantment: Eternaween
Level 5 Server Enchantment
Enchantment: Eternaween
Level 5 Server Enchantment
Enchantment: Eternaween
Level 5 Server Enchantment
Fall 2013 Gourd Crate
Level 13 Supply Crate Crate Series #73
Summer Appetizer Crate
Level 13 Supply Crate Crate Series #61
Summer Appetizer Crate
Level 13 Supply Crate Crate Series #61
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits