Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
( Not Tradable or Marketable )
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
Level 99 Grenade Launcher +20% projectile speed Cannonballs push players back on impact override projectile type (1099431936) Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key paintkit_proto_def_index (139) Cannonballs do not explode on impact
( Not Tradable or Marketable )
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Gas Passer
Level 23 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
( Not Tradable or Marketable )
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
( Not Usable in Crafting )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
( Not Usable in Crafting )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
( Not Tradable or Marketable )
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
( Not Tradable or Marketable )
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Usable in Crafting )
Quality 15 Black Box
Level 99 Rocket Launcher On Hit: Gain up to +20 health per attack paintkit_proto_def_index (391) -25% clip size
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
( Not Usable in Crafting )
The Thermal Thruster
Level 11 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Usable in Crafting )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Usable in Crafting )
The Back Scatter
Level 99 Scattergun Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
( Not Usable in Crafting )
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
( Not Usable in Crafting )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
( Not Tradable or Marketable )
The Rescue Ranger
Level 12 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Hot Hand
Level 29 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
Quality 15 Powerjack
Level 99 Sledgehammer +25 health restored on kill +15% faster move speed on wearer paintkit_proto_def_index (144) When weapon is active: 20% damage vulnerability on wearer
( Not Tradable or Marketable )
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
( Not Usable in Crafting )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
( Not Tradable or Marketable )
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Red-Tape Recorder
Level 17 Sapper Reverses enemy building construction -100% sapper damage penalty
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
( Not Tradable or Marketable )
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration When weapon is active: is_a_sword (72) 15% damage vulnerability on wearer No random critical hits
( Not Tradable or Marketable )
The Exorcizor
Level 57 Apparel
( Not Tradable or Marketable )
Haunted Immobile Suit
Level 52 Cosmetic Armor
( Not Tradable or Marketable, Not Usable in Crafting )
The Immobile Suit
Level 57 Cosmetic Armor
( Not Tradable or Marketable )
Master Mind
Level 7 Cosmetic Augmentation
( Not Tradable or Marketable )
The Fortune Hunter #90789
Level 91 Cosmetic Axe #Attrib_MakersMark
The Handhunter
Level 59 Backpack
( Not Tradable or Marketable )
The Creature from the Heap
Level 34 Backpack
( Not Tradable or Marketable, Not Usable in Crafting )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 2 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: February 27, 2013 (08:46:24 GMT)
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 2
( Not Tradable or Marketable )
Operation Mecha Engine Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 4 Badge
( Not Tradable or Marketable )
The Atomic Accolade #98990
Level 9 Badge #Attrib_MakersMark
The Boo Balloon
Level 20 Balloon
( Not Tradable or Marketable )
The Chicken Kiev
Level 38 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
Medimedes
Level 50 Bird Head
( Not Tradable or Marketable )
Sir Shootsalot
Level 19 Bird Head
( Not Tradable or Marketable )
The Ornament Armament #109399
Level 20 Decorative Bombs #Attrib_MakersMark
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
( Not Usable in Crafting )
The Beep Man
Level 78 Cosmetic Item
( Not Tradable or Marketable )
The Li'l Dutchman
Level 35 Cosmetic Item
( Not Tradable or Marketable )
Mr. Mundee's Wild Ride
Level 4 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Vampiric Vesture
Level 15 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
The Horrific Head of Hare
Level 9 Costume Piece
( Not Tradable or Marketable )
The Monster's Stompers
Level 70 Costume Piece
( Not Tradable or Marketable )
The Cauterizer's Caudal Appendage
Level 47 Costume Piece
( Not Tradable or Marketable )
The Foul Cowl
Level 100 Costume Piece
( Not Tradable or Marketable )
The Vicious Visage
Level 36 Costume Piece
( Not Tradable or Marketable )
The Candleer
Level 72 Costume Piece
( Not Tradable or Marketable )
Ramses' Regalia
Level 12 Costume Piece
( Not Tradable or Marketable )
The Hardium Helm
Level 47 Costume Piece
( Not Tradable or Marketable )
The Shaman's Skull
Level 13 Costume Piece
( Not Tradable or Marketable )
The Shaolin Sash
Level 45 Costume Piece
( Not Tradable or Marketable )
Pin Pals
Level 46 Costume Piece
( Not Tradable or Marketable )
Haunted Pickled Paws
Level 22 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable, Not Usable in Crafting )
The Buzz Killer
Level 37 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Frontier Flyboy
Level 24 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Frontier Flyboy
Level 85 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Steel-Toed Stompers
Level 72 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Blazing Bull
Level 48 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Garlic Flank Stake
Level 79 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Ghoul Gibbin' Gear
Level 7 Costume Piece
( Not Tradable or Marketable )
The Nugget Noggin
Level 58 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Crazy Legs
Level 80 Costume Piece
( Not Tradable or Marketable )
The Scaly Scrapers
Level 41 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Templar's Spirit
Level 19 Costume Piece
( Not Tradable or Marketable )
The Ruffled Ruprecht
Level 56 Facial Hair #Attrib_MakersMark
Professor Speks
%s7%s6 Glasses - %s5: 14033
( Not Tradable or Marketable )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Civilian Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
The Gentle Munitionne of Leisure
Level 57 Hat attach particle effect static (28)
( Not Tradable or Marketable )
The Full Head of Steam
Level 16 Hat
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Haunted Demoman Mask
Level 10 Hat
( Not Tradable or Marketable )
Soldier Mask
Level 10 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 5
( Not Tradable or Marketable )
The Larval Lid
Level 93 Hat
( Not Tradable or Marketable )
Haunted Cadaver's Capper
Level 94 Hat
( Not Tradable or Marketable )
The Dark Helm
Level 73 Hat
( Not Tradable or Marketable )
Das Ubersternmann #84581
Level 11 Hat #Attrib_MakersMark
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Old Guadalajara
Level 12 Hat #Attrib_MakersMark
The Sammy Cap #74523
Level 57 Hat #Attrib_MakersMark
The Mannhattan Project
Level 2 Hat
( Not Tradable or Marketable )
Haunted Shadowman's Shade
Level 84 Hat
( Not Tradable or Marketable )
The Rogue's Rabbit
Level 48 Hat
( Not Tradable or Marketable )
World Traveler's Hat
Level 20 Hat ★ Unusual Effect: Map Stamps
( Not Tradable or Marketable, Not Usable in Crafting )
The Polar Pullover
Level 15 Hat #Attrib_MakersMark
Frontline Field Recorder
Level 20 Headgear
( Not Tradable or Marketable )
The Spectralnaut
Level 24 Helmet
( Not Tradable or Marketable )
The Battle Bird
Level 99 Helmet
( Not Tradable or Marketable )
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
Haunted Faun Feet
Level 100 Hooves
( Not Tradable or Marketable )
The Second Opinion
Level 40 Mask
( Not Tradable or Marketable )
The Hallowed Headcase
Level 29 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Parasight
Level 6 Mask
( Not Tradable or Marketable )
The Marsupial Man
Level 8 Mask
( Not Tradable or Marketable )
The Creature's Grin
Level 39 Mask
( Not Tradable or Marketable )
The Vampyro
Level 82 Mask
( Not Tradable or Marketable )
The Whiskey Bib #84599
Level 83 Puffy Shirt #Attrib_MakersMark
Pyrovision Goggles
Level 17 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Tide Turner
Level 19 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Usable in Crafting )
The Siberian Sophisticate #94870
Level 78 Shirt #Attrib_MakersMark
The Track Terrorizer #98816
Level 84 Shirt #Attrib_MakersMark
The Sackcloth Spook
Level 73 Spooky Companion
( Not Tradable or Marketable )
The Hooded Haunter
Level 27 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )