Level 99 Rocket Launcher On Hit: Gain up to +20 health per attack paintkit_proto_def_index (391) -25% clip size
( Not Tradable or Marketable )
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
( Not Tradable or Marketable )
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Buff Banner
Level 5 Battle Banner
The Panic Attack
Level 85 Shotgun This weapon deploys 50% faster Fires a wide, fixed shot pattern +50% bullets per shot Successive shots become less accurate -20% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
( Not Tradable or Marketable )
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
( Not Tradable or Marketable )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Hardium Helm
Level 67 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Caribbean Conqueror #61385
Level 78 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Soldier's Slope Scopers #72560
Level 20 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
"Unusual*Tasak do masła"
Level 5 Axe "Skrywa niezwykłą moc" is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
The Horsemann's Hand-Me-Down
Level 38 Cape
( Not Tradable or Marketable, Not Usable in Crafting )
The Transylvania Top
Level 59 Costume Piece
( Not Tradable or Marketable )
The Mannhattan Project
Level 48 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
Voodoo-Cursed Medic Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Quadwrangler #22968
Level 6 Science Project #Attrib_MakersMark
( Not Tradable or Marketable )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
( Not Tradable or Marketable )
The Chicken Kiev
Level 45 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
The Samson Skewer
Level 45 Decorative Knife
( Not Tradable or Marketable )
Haunted Immobile Suit
Level 41 Cosmetic Armor
( Not Tradable or Marketable, Not Usable in Crafting )
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost #Attrib_MakersMark
Level 22 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players #Attrib_MakersMark
The Cauterizer's Caudal Appendage
Level 53 Costume Piece
Chromatic Corruption
( Not Tradable or Marketable, Not Usable in Crafting )
The Gothic Guise
Level 65 Costume Piece
( Not Tradable or Marketable )
Bozo's Bouffant
Level 3 Costume Piece
( Not Tradable or Marketable )
The Necronomicrown
Level 42 Hat
( Not Tradable or Marketable )
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Red-Tape Recorder
Level 99 Sapper Reverses enemy building construction -100% sapper damage penalty
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Dapper Disguise
Level 76 Mask
( Not Tradable or Marketable )
The Nightmare Hunter
Level 26 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
( Not Tradable or Marketable )
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
Quality 15 Wrench
Level 99 Wrench paintkit_proto_def_index (391)
( Not Tradable or Marketable )
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
Backpack Expander
Level 50 Tool
( Not Tradable or Marketable )
Color No. 216-190-216
Level 5 Tool
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer