Level 5 Badge Hire Date: February 6, 2014 (15:19:47 GMT)
( Not Tradable or Marketable )
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
Spellbook Magazine
Level 50 This weapon deploys 50% faster
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Flying Guillotine
Level 33 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
Bonk! Atomic Punch
Level 5 Lunch Box
The Fortified Compound
Level 10 Bow
The Atomizer
Level 10 Bat air dash count (1) -15% damage vs players This weapon deploys -50% slower
The Classic
Level 3 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
The Huntsman
Level 10 Bow
( Not Tradable or Marketable )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
( Not Tradable or Marketable )
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
Haunted Cranial Conspiracy
Level 45 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Original
Level 5 Rocket Launcher
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty Wearer cannot carry the intelligence briefcase or PASS Time JACK No random critical hits
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
Haunted Ghoul Gibbin' Gear
Level 4 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Emerald Jarate
Level 9 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Vampire Makeover
Level 27 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Huo-Long Heater
Level 89 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Sandvich
Level 1 Lunch Box
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Red-Tape Recorder
Level 100 Sapper Reverses enemy building construction -100% sapper damage penalty
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit