Level 99 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate Killstreaks Active paintkit_proto_def_index (252) -20% slower firing speed Festivized
%s7%s6 Kukri - %s5: 44 Killstreaks Active Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
Jarate
%s7%s6 Jar Based Karate - %s5: 519 Extinguishing teammates reduces cooldown by -20% jarate description (1)
Eyelander
%s7%s6 Sword - %s5: 12 Sheen: 3 Killstreaks Active is_a_sword (72) No random critical hits -25 max health on wearer
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
( Not Tradable or Marketable )
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Beggar's Bazooka
Level 86 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
( Not Tradable or Marketable )
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
( Not Tradable or Marketable )
The Original
Level 5 Rocket Launcher
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
( Not Tradable or Marketable )
The Thermal Thruster
Level 75 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
( Not Tradable or Marketable )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Neon Annihilator
Level 49 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
( Not Tradable or Marketable )
The Bat Outta Hell
Level 5 Skull Bat
( Not Tradable or Marketable )
The Bat Outta Hell
Level 5 Skull Bat
( Not Tradable or Marketable )
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
"All Luck No Skill"
Level 1 Sniper Rifle "please stand still so i can contribute please shawty please"
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits #Attrib_MakersMark
The Eyelander
Level 5 Sword is_a_sword (72) -25 max health on wearer No random critical hits
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Wraith Wrap
Level 68 Apparel
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Steel Trap Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Mecha Engine Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 6 Badge
( Not Tradable or Marketable )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
The Freedom Feathers
Level 31 Bird Head
( Not Tradable or Marketable )
The Mann-Bird of Aberdeen
Level 49 Bird Head
( Not Tradable or Marketable )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Snow Scoper
Level 75 Coat
The Iron Fist
Level 54 Cosmetic Item
( Not Tradable or Marketable )
The Herzensbrecher
Level 78 Cosmetic Item
( Not Tradable or Marketable )
The Hundkopf
Level 42 Cosmetic Item
( Not Tradable or Marketable )
The Transylvania Top
Level 22 Costume Piece
( Not Tradable or Marketable )
Ethereal Hood
Level 44 Costume Piece
( Not Tradable or Marketable )
The Vicious Visage
Level 42 Costume Piece
( Not Tradable or Marketable )
The Shoestring Budget
Level 23 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Forgotten King's Restless Head
Level 51 Costume Piece
( Not Tradable or Marketable )
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
The Crone's Dome
Level 11 Hat
( Not Tradable or Marketable )
Engineer's Cap
Level 25 Hat
The Dark Helm
Level 65 Hat
( Not Tradable or Marketable )
The Haunted Hat
Level 27 Hat
( Not Tradable or Marketable )
Das Naggenvatcher
Level 5 Hat
The Galvanized Gibus
Level 82 Hat
The Scarecrow
Level 84 Hat
( Not Tradable or Marketable )
The Samur-Eye
Level 41 Helmet #Attrib_MakersMark
The Anger #68742
Level 10 Hood #Attrib_MakersMark
Hard-Headed Hardware
Level 51 Mask
( Not Tradable or Marketable )
The Marsupial Man
Level 87 Mask
( Not Tradable or Marketable )
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
The Track Terrorizer
Level 97 Shirt
Unidentified Following Object
Level 79 Spooky Companion
( Not Tradable or Marketable )
The Ghost of Spies Checked Past
Level 15 Spooky Companion
( Not Tradable or Marketable )
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate
( Not Tradable or Marketable, Not Usable in Crafting )