Level 53 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
Pyrovision Goggles
Level 76 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Huntsman
Level 10 Bow
The Ambassador
Level 5 Revolver Crits on headshot -20% slower firing speed Critical damage is affected by range -15% damage penalty No random critical hits
( Not Tradable or Marketable )
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Air Strike
Level 82 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
Mann Co. Stockpile Crate
Level 20 Supply Crate
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Tradable or Marketable )
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death -50% clip size No random critical hits
( Not Tradable or Marketable )
The Fortified Compound
Level 10 Bow
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #83
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
Mercenary
Level 5 Badge Hire Date: July 15, 2014 (13:24:16 GMT)
( Not Tradable or Marketable )
Mann Co. Stockpile Crate
Level 20 Supply Crate
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Fortified Compound
Level 10 Bow
Limited Late Summer Crate
Level 13 Supply Crate Crate Series #86
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
Limited Late Summer Crate
Level 13 Supply Crate Crate Series #86
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable, Not Usable in Crafting )
The Neon Annihilator
Level 3 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #82
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits