Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
( Not Tradable or Marketable )
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players Killstreaks Active
( Not Tradable or Marketable )
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
( Not Tradable or Marketable )
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
( Not Tradable or Marketable )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Level 80 Sapper Reverses enemy building construction -100% sapper damage penalty
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: November 15, 2014 (12:39:28 GMT)
( Not Tradable or Marketable )
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
Frontline Field Recorder
Level 20 Headgear
( Not Tradable or Marketable )
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
The Full Head of Steam
Level 33 Hat
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat
( Not Tradable or Marketable )
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
Pyrovision Goggles
Level 54 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
Naughty Winter Crate 2014
Level 13 Supply Crate Crate Series #88
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Fortified Compound
Level 10 Bow
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Wrangler
Level 5 Laser Pointer
Boxcar Bomber
Level 32 Hat
Naughty Winter Crate 2014
Level 13 Supply Crate Crate Series #88
Nice Winter Crate 2014
Level 13 Supply Crate Crate Series #89
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Fortified Compound
Level 10 Bow
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Huo-Long Heater
Level 54 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Classic
Level 22 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Beggar's Bazooka
Level 2 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Sandvich
Level 1 Lunch Box
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower -20% slower firing speed No random critical hits
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Burning Bandana
Level 32 Bandana
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Back Scatter
Level 27 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits