Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
( Not Usable in Crafting )
The Spy-cicle #1061463
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo #Attrib_MakersMark
( Not Tradable or Marketable )
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
The Red-Tape Recorder
Level 70 Sapper Reverses enemy building construction -100% sapper damage penalty
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
The Flying Guillotine
Level 79 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Huntsman
Level 10 Bow
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
Bonk! Atomic Punch
Level 5 Lunch Box
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Rescue Ranger
Level 22 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
Scrap Metal
Level 1 Craft Item
( Not Tradable or Marketable )
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
Scrap Metal
Level 1 Craft Item
( Not Tradable or Marketable )
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Flying Guillotine
Level 98 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Air Strike
Level 27 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps -10% explosion radius -15% damage penalty
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The B.A.S.E. Jumper
Level 50 Parachute
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer #Attrib_MakersMark
The Tide Turner
Level 3 Shield +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter +15% fire damage resistance on wearer Taking damage while shield charging reduces remaining charging time
The Classic
Level 30 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
( Not Usable in Crafting )
The Huo-Long Heater
Level 1 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
( Not Usable in Crafting )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
Crusader's Crossbow
Level 15 Crossbow -75% max primary ammo on wearer No headshots
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed #Attrib_MakersMark
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Wrangler
Level 5 Laser Pointer
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Ambassador
Level 5 Revolver Crits on headshot -15% damage penalty -20% slower firing speed Critical damage is affected by range No random critical hits
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
Level 2 Sapper Reverses enemy building construction -100% sapper damage penalty
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Holy Mackerel
Level 42 Fish
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
The Rescue Ranger
Level 61 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #91
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Chargin' Targe
Level 59 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
The Hound's Hood
Level 74 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Soul Gargoyle
Level 94 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
PASS Time Early Participation Pin
Level 1 Pin
( Not Tradable or Marketable )
Competitive Matchmaking Beta Pass
Level 1 Pass
( Not Tradable or Marketable )
Power Up Canteen #334833
Level 33 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds #Attrib_MakersMark