Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Phlogistinator #451822
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Widowmaker #165987
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo #Attrib_MakersMark
( Not Tradable or Marketable )
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Original #644980
Level 5 Rocket Launcher #Attrib_MakersMark
( Not Tradable or Marketable )
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast #Attrib_MakersMark
The Squid's Lid
Level 70 Hat
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer
Scrap Metal
Level 1 Craft Item
( Not Tradable or Marketable )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
Powerjack
%s7%s6 Sledgehammer - %s5: 15 +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) Cannonballs push players back on impact +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Chargin' Targe
Level 88 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet +50% max secondary ammo on wearer +6 max pipebombs out Able to destroy enemy stickybombs 0.8 sec slower bomb arm time
The Quickiebomb Launcher
Level 83 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -15% damage penalty -50% clip size
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Flying Guillotine
Level 22 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
Wanga Prick #446024
Level 21 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Level 5 Sashimono +4 health regenerated per second on wearer
The Tide Turner
Level 23 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
( Not Usable in Crafting )
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Pomson 6000
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
( Not Usable in Crafting )
The B.A.S.E. Jumper
Level 57 Parachute
( Not Usable in Crafting )
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
( Not Usable in Crafting )
The Tide Turner
Level 36 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Iron Bomber
Level 28 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
Level 3 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern Successive shots become less accurate -20% damage penalty
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Homewrecker
Level 5 Sledgehammer Damage removes Sappers +100% damage vs buildings -25% damage vs players
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Emerald Jarate
Level 21 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Holy Mackerel
Level 42 Fish
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 1
( Not Tradable or Marketable )
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer +10% faster move speed on wearer (shield required) Melee kills refill 25% of your charge meter
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
The Bat Outta Hell
Level 5 Skull Bat
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Tide Turner
Level 97 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
%s7%s6 Revolver - %s5: 20 Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
Quality 15 Knife
Level 1 Knife Team Colored Decorated Weapon paintkit_proto_def_index (82)
Winter 2018 Cosmetic Case
Level 1 Supply Crate Crate Series #122
The El Paso Poncho
Level 45 Poncho
The Vicar's Vestments
Level 16 Costume Piece
( Not Tradable or Marketable )
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active -40% maximum overheal on wearer -40% health from healers on wearer +100% damage from melee sources while active This weapon holsters 100% slower
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
Abominable Cosmetic Case
Level 1 Supply Crate Crate Series #107
Assassin's Attire
Level 92 Apparel
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
Unleash the Beast Cosmetic Case
Level 1 Supply Crate Crate Series #108
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
Ellis' Cap
Level 10 Hat
The Air Strike
Level 15 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps -10% explosion radius -15% damage penalty
The Arsonist Apparatus
Level 8 Costume Piece
( Not Tradable or Marketable )
The Steel-Toed Stompers
Level 40 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Can Opener
Level 71 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
Quality 15 Crusader's Crossbow
Level 99 Crossbow paintkit_proto_def_index (143) No headshots -75% max primary ammo on wearer
Winter 2018 Cosmetic Case
Level 1 Supply Crate Crate Series #122
Haunted Hellhunter's Headpiece
Level 58 Costume Piece
( Not Tradable or Marketable )
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Neckwear Headwear
Level 21 Hat
Bonk! Atomic Punch
Level 5 Lunch Box
The Wraith Wrap
Level 92 Apparel
( Not Tradable or Marketable )
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Hollowhead
Level 46 Mask
( Not Tradable or Marketable )
Voodoo-Cursed Spy Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Winter 2018 Cosmetic Case
Level 1 Supply Crate Crate Series #122
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Gas Passer
Level 44 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable, Not Usable in Crafting )