Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
( Not Usable in Crafting )
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Sprinting Cephalopod
Level 46 Tentacles
( Not Tradable or Marketable )
The Baphomet Trotters
Level 78 Hooves
( Not Tradable or Marketable )
The Crazy Legs
Level 44 Costume Piece
( Not Tradable or Marketable )
Voodoo-Cursed Scout Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Claws And Infect
Level 84 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Head Hunter
Level 79 Costume Piece
( Not Tradable or Marketable )
The Spooky Sleeves
Level 53 Apparel
( Not Tradable or Marketable )
The Bazaar Bargain #539476
Level 10 Sniper Rifle Base charge rate decreased by 50% #Attrib_MakersMark
( Not Tradable or Marketable )
The AWPer Hand #376480
Level 1 Sniper Rifle #Attrib_MakersMark
( Not Tradable or Marketable )
The Phlogistinator #627722
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot #Attrib_MakersMark
( Not Tradable or Marketable )
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Huntsman
Level 10 Bow #Attrib_MakersMark
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Shahanshah #97986
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max #Attrib_MakersMark
The Holy Hunter
Level 76 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Cranial Conspiracy
Level 56 Costume Piece
( Not Tradable or Marketable )
The Scaly Scrapers
Level 43 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits #Attrib_MakersMark
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK #Attrib_MakersMark
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Wrangler
Level 5 Laser Pointer
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer #Attrib_MakersMark
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps #Attrib_MakersMark
The B.A.S.E. Jumper
Level 74 Parachute
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Viking Braider
Level 33 Facial Hair
The Space Bracers
Level 77 Costume Piece
( Not Tradable or Marketable )
The Scorched Skirt
Level 47 Costume Piece
( Not Tradable or Marketable )
Voodoo-Cursed Soldier Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Ghoul Gibbin' Gear
Level 41 Costume Piece
( Not Tradable or Marketable )
Haunted Hellhunter's Headpiece
Level 26 Costume Piece
( Not Tradable or Marketable )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Iron Bomber
Level 50 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius #Attrib_MakersMark
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +6 max pipebombs out +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
The Quickiebomb Launcher
Level 40 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
Unusual Horseless Headless Horsemann's Headtaker
Level 5 Axe is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Scottish Handshake
Level 10 Bottle
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer #Attrib_MakersMark
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Horsemann's Hand-Me-Down
Level 93 Cape
( Not Tradable or Marketable )
The Headtaker's Hood
Level 77 Costume Piece
( Not Tradable or Marketable )
The Rainblower
Level 10 Flame Thrower vision opt in flags (1) On Equip: Visit Pyroland flame_spread_degree (2.8) Extinguishing teammates restores 20 health Only visible in Pyroland
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
Ramses' Regalia
Level 61 Costume Piece
( Not Tradable or Marketable )
The Chronoscarf #34620
Level 7 Scarf #Attrib_MakersMark
( Not Tradable or Marketable )
The Huo-Long Heater
Level 42 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
Level 93 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo No random critical hits
The Thermal Thruster
Level 14 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Level 5 Sledgehammer +15% faster move speed on wearer +25 health restored on kill When weapon is active: 20% damage vulnerability on wearer
Haunted Grisly Gumbo
Level 95 Backpack
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
The Alternative Medicine Mann
Level 27 Mask
( Not Tradable or Marketable )
The Vampyro
Level 91 Mask
( Not Tradable or Marketable )
The Wraith Wrap
Level 65 Apparel
( Not Tradable or Marketable )
Spellbook Page
Level 1 Spellbook Page
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Sharp Dresser #402121
Level 1 Knife "Hidden Blade" #Attrib_MakersMark
"Black Widow"
Level 1 Knife
( Not Tradable or Marketable )
The Red-Tape Recorder
Level 79 Sapper Reverses enemy building construction -100% sapper damage penalty
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Intangible Ascot
Level 94 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Nightmare Hunter
Level 78 Hat
( Not Tradable or Marketable )
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Pomson 6000 #243608
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings #Attrib_MakersMark
( Not Tradable or Marketable )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Rescue Ranger
Level 55 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Wrangler
Level 5 Laser Pointer
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Legend of Bugfoot
Level 6 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Master Mind
Level 14 Cosmetic Augmentation
( Not Tradable or Marketable )
The Garden Bristles
Level 85 Facial Hair
( Not Tradable or Marketable )
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer