Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
Mercenary
Level 5 Badge Hire Date: April 3, 2015 (12:45:52 GMT)
( Not Tradable or Marketable )
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Ambassador
Level 5 Revolver Crits on headshot -15% damage penalty -20% slower firing speed No random critical hits Critical damage is affected by range
( Not Tradable or Marketable )
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Huntsman
Level 10 Bow
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -66% clip size -10% damage penalty
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
Pyrovision Goggles
Level 14 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits