Level 5 Axe is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
Quality 15 Sniper Rifle
Level 1 Sniper Rifle paintkit_proto_def_index (7)
Six Pack Abs
Level 3 Bottles #Attrib_MakersMark
The Space Diver
Level 90 Apparel
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer #Attrib_MakersMark
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Packable Provisions
Level 32 Provisions
Equalizer
%s7%s6 Pickaxe - %s5: 16 Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 2
( Not Tradable or Marketable )
The Vintage Backburner
Level 98 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
Haunted Sir Hootsalot
Level 49 Mascot
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits #Attrib_MakersMark
Refined Metal
Level 3 Craft Item
( Not Tradable or Marketable )
End of the Line Community Crate
Level 13 Supply Crate Crate Series #87
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #90
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Enchantment: Eternaween
Level 5 Server Enchantment
Unfilled Fancy Spellbook
Level 1 Pages of Tumidum: 1 Pages of Audere: 1
( Not Tradable or Marketable )
Soul Gargoyle
Level 92 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
Power Up Canteen
Level 7 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer #Attrib_MakersMark
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Flying Guillotine
Level 32 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Fortified Compound
Level 10 Bow
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Rescue Ranger
Level 82 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Lollichop
Level 56 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
( Not Usable in Crafting )
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Iron Bomber
Level 90 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Usable in Crafting )
The Wrangler
Level 5 Laser Pointer
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds #Attrib_MakersMark
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The B.A.S.E. Jumper
Level 3 Parachute
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
The Sticky Jumper
Level 1 Stickybomb Launcher +200% max secondary ammo on wearer No self inflicted blast damage taken override projectile type (1096810496) -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Ambassador
Level 5 Revolver Crits on headshot -20% slower firing speed Critical damage is affected by range -15% damage penalty No random critical hits
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Warrior's Spirit
Level 10 Boxing Gloves +50 health restored on kill +30% damage bonus When weapon is active: 30% damage vulnerability on wearer
The Original #650853
Level 5 Rocket Launcher #Attrib_MakersMark
The Air Strike
Level 52 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Rescue Ranger
Level 34 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits #Attrib_MakersMark
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Birdman of Australiacatraz
Level 50 Apparel
The Cute Suit #19435
Level 58 Apparel #Attrib_MakersMark
The Creature from the Heap
Level 38 Backpack
( Not Tradable or Marketable, Not Usable in Crafting )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
The AWPer Hand #307349
Level 1 Sniper Rifle #Attrib_MakersMark
The Kringle Collection
Level 4 Coat
The Gentle Munitionne of Leisure
Level 27 Hat attach particle effect static (28)
( Not Tradable or Marketable )
The Full Head of Steam
Level 91 Hat
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 3
( Not Tradable or Marketable )
The Head Warmer
Level 7 Hat
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Military Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
The War Pig #43500
Level 71 Headgear #Attrib_MakersMark
( Not Tradable or Marketable )
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
Pyrovision Goggles
Level 55 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Tide Turner
Level 14 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players