Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
Bonk! Atomic Punch
Level 5 Lunch Box
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Tradable or Marketable )
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
( Not Tradable or Marketable )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
( Not Tradable or Marketable )
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
( Not Tradable or Marketable )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
The Panic Attack
Level 17 Shotgun +50% bullets per shot Fires a wide, fixed shot pattern This weapon deploys 50% faster Successive shots become less accurate -20% damage penalty
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Tradable or Marketable )
Dueling Mini-Game
Level 5 Usable Item
Vive La France
Level 52 Hat
The Neon Annihilator
Level 36 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 75 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Sandvich
Level 1 Lunch Box
( Not Tradable or Marketable )
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -20% clip size -25% slower firing speed No random critical hits
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
Sidekick's Side Slick
Level 15 Mask
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised -20% slower firing speed No random critical hits
The Neon Annihilator
Level 88 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Neon Annihilator
Level 37 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Pyrovision Goggles
Level 67 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
Mercenary
Level 5 Badge Hire Date: January 23, 2016 (22:24:00 GMT)
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Full Head of Steam
Level 29 Hat
( Not Tradable or Marketable )
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
( Not Tradable or Marketable )
The Gentle Munitionne of Leisure
Level 12 Hat attach particle effect static (28)
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Iron Bomber
Level 55 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
The Neon Annihilator
Level 31 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
( Not Usable in Crafting )
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 9 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Chargin' Targe
Level 9 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
( Not Usable in Crafting )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty