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The Powerjack
Refined Metal
Refined Metal
The Buffalo Steak Sandvich
The Ambassador
The Quick-Fix
The Short Circuit
The Tribalman's Shiv
Mercenary
#102
Mayflower Cosmetic Case
Reclaimed Metal
Ghostly Gibus
The Eureka Effect
The Gunslinger
The Short Circuit
The Reserve Shooter
The Half-Zatoichi
The Huntsman
The Cleaner's Carbine
The Wrangler
The Cloak and Dagger
The Amputator
The Dead Ringer
The Sydney Sleeper
The Razorback
The Bat Outta Hell
#107
Abominable Cosmetic Case
The Big Earner
The Neon Annihilator
Scrap Metal
The Scorch Shot
Bonk! Atomic Punch
The Iron Bomber
The Holiday Punch
The Tribalman's Shiv
The Concheror
Natascha
The Vaccinator
The Atomizer
The Red-Tape Recorder
The Equalizer
The Chargin' Targe
Your Eternal Reward
The Beggar's Bazooka
The Sandvich
The Air Strike
The Chargin' Targe
The Soda Popper
The Degreaser
The Shortstop
1/6
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(7 ITEMS IN INVENTORY)
Soldier
(9 ITEMS IN INVENTORY)
Pyro
(8 ITEMS IN INVENTORY)
Demoman
(7 ITEMS IN INVENTORY)
Heavy
(7 ITEMS IN INVENTORY)
Engineer
(7 ITEMS IN INVENTORY)
Medic
(6 ITEMS IN INVENTORY)
Sniper
(9 ITEMS IN INVENTORY)
Spy
(8 ITEMS IN INVENTORY)

The Powerjack

Level 5 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


Refined Metal

Level 3 Craft Item

( Not Tradable or Marketable )


Refined Metal

Level 3 Craft Item

( Not Tradable or Marketable )


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Ambassador

Level 5 Revolver
Crits on headshot
-15% damage penalty
-20% slower firing speed
No random critical hits
Critical damage is affected by range

( Not Tradable or Marketable )


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


Mercenary

Level 5 Badge
Hire Date: January 21, 2016 (19:33:20 GMT)

( Not Tradable or Marketable )


Mayflower Cosmetic Case

Level 1 Supply Crate
Crate Series #102


Reclaimed Metal

Level 2 Craft Item


Ghostly Gibus

Level 10 Hat

( Not Tradable or Marketable )


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-34% clip size


The Half-Zatoichi

Level 5 Katana
Gain 50% of base health on kill
is_a_sword (72)
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
No random critical hits


The Huntsman

Level 10 Bow

( Not Tradable or Marketable )


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-20% clip size
-25% slower firing speed
No random critical hits


The Wrangler

Level 5 Laser Pointer


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo

( Not Tradable or Marketable )


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer

( Not Tradable or Marketable )


The Bat Outta Hell

Level 5 Skull Bat


Abominable Cosmetic Case

Level 1 Supply Crate
Crate Series #107


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


The Neon Annihilator

Level 11 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


Scrap Metal

Level 1 Craft Item


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-35% damage penalty


Bonk! Atomic Punch

Level 5 Lunch Box


The Iron Bomber

Level 43 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
30% slower spin up time
-25% damage penalty


The Vaccinator

Level 8 Vaccinator
medigun charge is resists (3)
+67% ÜberCharge rate
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players


The Red-Tape Recorder

Level 27 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources

( Not Tradable or Marketable )


The Chargin' Targe

Level 41 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer

( Not Tradable or Marketable )


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


The Beggar's Bazooka

Level 10 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Sandvich

Level 1 Lunch Box


The Air Strike

Level 54 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Chargin' Targe

Level 63 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Soda Popper

Level 10 Scattergun
25% faster reload time
+50% faster firing speed
On Hit: Builds Hype
-66% clip size


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level 1 Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level 1 Knife

Summary

Profile views: 0

Item Summary

Item TypeCount
Normal44
Hats0
Misc2
Metal4 items worth 22 scrap
Total50

Historical data

The item data was loaded from cache.
Cached 22 weeks ago on Thu, 30 May 24 19:54:05 -0400

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
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