Level 92 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged #Attrib_MakersMark
( Not Tradable or Marketable )
Scrap Metal
Level 1 Craft Item
The Full Head of Steam
Level 46 Hat
( Not Tradable or Marketable )
Pyrovision Goggles
Level 32 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Gentle Munitionne of Leisure
Level 54 Hat attach particle effect static (28)
( Not Tradable or Marketable )
The Original
Level 5 Rocket Launcher
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
The Tide Turner
Level 44 Shield Full turning control while charging Melee kills refill 75% of your charge meter +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Taking damage while shield charging reduces remaining charging time
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
The Chargin' Targe
Level 48 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Neon Annihilator
Level 24 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Tide Turner
Level 28 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -66% clip size -10% damage penalty
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty