Level 5 Badge Hire Date: January 8, 2023 (07:55:44 GMT)
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Noble Hatter's Violet
Level 5 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) +25 max health on wearer
( Not Tradable or Marketable )
The Chargin' Targe
Level 7 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources