Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Rainblower
Level 10 Flame Thrower vision opt in flags (1) On Equip: Visit Pyroland flame_spread_degree (2.8) Extinguishing teammates restores 20 health Only visible in Pyroland
The Huntsman
Level 10 Bow
( Not Tradable or Marketable )
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Quickiebomb Launcher
Level 20 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
Bonk! Atomic Punch
Level 5 Lunch Box
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
( Not Tradable or Marketable )
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
( Not Tradable or Marketable )
The Red-Tape Recorder
Level 80 Sapper Reverses enemy building construction -100% sapper damage penalty
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Gas Passer
Level 41 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
The B.A.S.E. Jumper
Level 36 Parachute
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +6 max pipebombs out +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK No random critical hits
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Rescue Ranger
Level 93 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 0
( Not Tradable or Marketable )
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
Level 98 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Back Scatter
Level 89 Scattergun Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
( Not Tradable or Marketable )
The Hot Hand
Level 82 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +50 health restored on kill +30% damage bonus When weapon is active: 30% damage vulnerability on wearer
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: August 10, 2017 (16:32:00 GMT)
( Not Tradable or Marketable )
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
Radigan Conagher Brown
Level 5 Tool
( Not Tradable or Marketable )
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
( Not Tradable or Marketable )
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
Spooky Spoils Case
Level 1 Supply Crate Crate Series #124
The Fortified Compound
Level 10 Bow
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) Boost reduced on air jumps Boost reduced when hit 10% slower move speed on wearer -34% clip size
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Loose Cannon
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
The Original
Level 5 Rocket Launcher
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits