Level 5 Axe is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
Plaid Lad
Level 7 Hat
Crook's Cap
Level 79 Hat
Sneaky Blinder
Level 68 Hat
Reader's Choice
Level 2 Glasses
Partizan
Level 26 Hat
Siberian Sweater
Level 99 Sweater
Juvenile's Jumper
Level 95 Sweater
Strange Pretty Boy's Pocket Pistol
%s7Strange%s6 Pistol - %s5: 3 "Quick +10 Hp " On Hit: Gain up to +3 health +15% faster firing speed Killstreaks Active When weapon is active: -25% clip size
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Exorcizor
Level 37 Apparel
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 20 Badge
( Not Tradable or Marketable )
Operation Mecha Engine Badge
Level 4 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 7 Badge
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 1 Badge
( Not Tradable or Marketable )
The Candyman's Cap
Level 13 Costume Piece
( Not Tradable or Marketable )
The Vicar's Vestments
Level 77 Costume Piece
( Not Tradable or Marketable )
The Soviet Stitch-Up
Level 52 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Roo Rippers
Level 52 Costume Piece
( Not Tradable or Marketable )
The Head Hunter
Level 78 Costume Piece
( Not Tradable or Marketable )
"Orginalne stare dobre okulary "
Level 37 Glasses "Stare dobre okulary "
The Crone's Dome
Level 50 Hat
( Not Tradable or Marketable )
"Orginalny Kaszkiet Tostera pl "
Level 75 Hat "Borrdoo Newsboy Cap Blue Grey $49"
The Rogue's Rabbit
Level 56 Hat
( Not Tradable or Marketable )
The Soul of 'Spensers Past
Level 88 Spooky Companion
( Not Tradable or Marketable )
The Ghost of Spies Checked Past
Level 85 Spooky Companion
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
The Original
Level 5 Rocket Launcher
The Wrangler
Level 5 Laser Pointer
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Iron Bomber
Level 60 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
The Rescue Ranger
Level 48 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Sandvich
Level 1 Lunch Box
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps