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PastorOfHamsters

Refined Metal
Refined Metal
Refined Metal
Refined Metal
Refined Metal
1
Enchantment: Eternaween
1
Enchantment: Eternaween
Unusual Haunted Metal Scrap
Tour of Duty Ticket
Tour of Duty Ticket
#76
Mann Co. Supply Crate
The Soda Popper
The Shortstop
The Shortstop
The Force-A-Nature
The Force-A-Nature
Strange Force-A-Nature
Festive Force-A-Nature
Baby Face's Blaster
Baby Face's Blaster
Baby Face's Blaster
Strange Scattergun
The Bazaar Bargain
The Bazaar Bargain
Bazaar Bargain
Genuine AWPer Hand
The Machina
Genuine Machina
The Hitman's Heatmaker
The Hitman's Heatmaker
The Hitman's Heatmaker
The Hitman's Heatmaker
The Sydney Sleeper
The Sydney Sleeper
The Sydney Sleeper
The Sydney Sleeper
The Huntsman
The Huntsman
The Huntsman
The Huntsman
"~Zero Skill~"
The Beggar's Bazooka
The Beggar's Bazooka
Strange Beggar's Bazooka
Strange Beggar's Bazooka
The Liberty Launcher
The Liberty Launcher
The Liberty Launcher
The Liberty Launcher
The Black Box
1/12
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(94 ITEMS IN INVENTORY)
Soldier
(145 ITEMS IN INVENTORY)
Pyro
(103 ITEMS IN INVENTORY)
Demoman
(83 ITEMS IN INVENTORY)
Heavy
(87 ITEMS IN INVENTORY)
Engineer
(76 ITEMS IN INVENTORY)
Medic
(89 ITEMS IN INVENTORY)
Sniper
(80 ITEMS IN INVENTORY)
Spy
(77 ITEMS IN INVENTORY)

Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Enchantment: Eternaween

Level 5 Server Enchantment


Enchantment: Eternaween

Level 5 Server Enchantment


Unusual Haunted Metal Scrap

Level 4 Craft Item

( Not Tradable or Marketable )


Tour of Duty Ticket

Level 1 Ticket

( Not Usable in Crafting )


Tour of Duty Ticket

Level 1 Ticket

( Not Tradable or Marketable )


Mann Co. Supply Crate

Level 13 Supply Crate
Crate Series #76


The Soda Popper

Level 10 Scattergun
25% faster reload time
On Hit: Builds Hype
+50% faster firing speed
-66% clip size
No random critical hits


The Shortstop

Level 1 Peppergun
+20% bonus healing from all sources
Increase in push force taken from damage and airblast


The Shortstop

Level 1 Peppergun
+20% bonus healing from all sources
Increase in push force taken from damage and airblast


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size

( Not Usable in Crafting )


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+20% bullets per shot
+50% faster firing speed
-10% damage penalty
-66% clip size

( Not Tradable or Marketable )


Strange Force-A-Nature

%s7Strange%s6 Scattergun - %s5: 0
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


Festive Force-A-Nature

Level 39 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
-34% clip size

( Not Usable in Crafting )


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


Baby Face's Blaster

%s7%s6 Scattergun - %s5: 14
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
-34% clip size


Strange Scattergun

%s7Strange%s6 Scattergun - %s5: 3


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 20%


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 20%


Bazaar Bargain

%s7%s6 Sniper Rifle - %s5: 1058
Exorcism
Base charge rate decreased by 20%


Genuine AWPer Hand

Level 1 Sniper Rifle


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds

( Not Usable in Crafting )


Genuine Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot
#Attrib_MakersMark


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (8)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (8)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (8)
+25% charge rate
No headshots
No random critical hits


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (8)
+25% charge rate
No headshots
No random critical hits


The Huntsman

Level 10 Bow

( Not Tradable or Marketable )


The Huntsman

Level 10 Bow


The Huntsman

Level 10 Bow

( Not Usable in Crafting )


The Huntsman

Level 10 Bow


"~Zero Skill~"

Level 0 Bow


The Beggar's Bazooka

Level 41 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active


The Beggar's Bazooka

Level 56 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active


Strange Beggar's Bazooka

%s7Strange%s6 Rocket Launcher - %s5: 1
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active


Strange Beggar's Bazooka

%s7Strange%s6 Rocket Launcher - %s5: 0
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty


The Liberty Launcher

Level 25 Rocket Launcher
+25% clip size
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
On Hit: Gain up to +15 health
-25% clip size


The Original

Level 5 Rocket Launcher


The Original

Level 5 Rocket Launcher


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius

( Not Tradable or Marketable )


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


Festive Black Box

Level 41 Rocket Launcher
On Hit: Gain up to +15 health
-25% clip size


Rocket Launcher

%s7%s6 Rocket Launcher - %s5: 964


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
Wearer cannot carry the intelligence briefcase or PASS Time JACK
-100% damage penalty
No random critical hits


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Bootlegger

Level 10 Boots
+100% increase in turning control while charging
+25 max health on wearer


The Bootlegger

Level 10 Boots
+100% increase in turning control while charging
+25 max health on wearer
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage bonus
+25% projectile speed
-50% clip size
+25% damage to self
Launched bombs shatter on surfaces


Strange Loch-n-Load

%s7Strange%s6 Grenade Launcher - %s5: 0
+20% damage vs buildings
+20% damage bonus
+25% projectile speed
Launched bombs shatter on surfaces
-50% clip size
+25% damage to self


Strange Grenade Launcher

%s7Strange%s6 Grenade Launcher - %s5: 0


Festive Grenade Launcher

Level 1 Grenade Launcher


Crusader's Crossbow

Level 15 Crossbow
This weapon holsters 0% faster
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
This weapon holsters 0% faster
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
This weapon holsters 0% faster
No headshots
-75% max primary ammo on wearer


Crusader's Crossbow

Level 15 Crossbow
This weapon holsters 0% faster
No headshots
-75% max primary ammo on wearer


The Overdose

Level 5 Syringe Gun Prototype
-10% damage penalty


The Overdose

Level 5 Syringe Gun Prototype
-10% damage penalty


Strange Overdose

%s7Strange%s6 Syringe Gun Prototype - %s5: 5
-10% damage penalty


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer
-2 health drained per second on wearer

( Not Tradable or Marketable )


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health drained per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health drained per second on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health drained per second on wearer


Festive Crusader's Crossbow

Level 8 Crossbow
This weapon holsters 0% faster
override projectile type (1102577664)
No headshots
-75% max primary ammo on wearer


The Brass Beast

Level 5 Minigun
+20% damage bonus
-60% slower move speed while deployed
50% slower spin up time


The Brass Beast

Level 5 Minigun
+20% damage bonus
50% slower spin up time
-60% slower move speed while deployed


Huo-Long Heater

%s7%s6 Minigun - %s5: 820
Creates a ring of flames while spun up
25% damage bonus vs burning players
Exorcism
Consumes an additional 6 ammo per second while spun up


Tomislav

Level 5 Minigun
10% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


Tomislav

Level 5 Minigun
10% faster spin up time
Silent Killer: No barrel spin sound
-20% slower firing speed


Strange Tomislav

%s7Strange%s6 Minigun - %s5: 0
10% faster spin up time
Silent Killer: No barrel spin sound
-20% slower firing speed


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-25% damage penalty
30% slower spin up time


Vintage Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-25% damage penalty
30% slower spin up time


Vintage Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
30% slower spin up time
-25% damage penalty


The Phlogistinator

Level 10 Flame Thrower
burn damage earns rage (1)
No airblast
-10% damage penalty
No random critical hits


The Phlogistinator

Level 10 Flame Thrower
burn damage earns rage (1)
-10% damage penalty
No airblast
No random critical hits


The Rainblower

Level 10 Flame Thrower
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Rainblower

Level 10 Flame Thrower
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Degreaser

Level 10 Flame Thrower
65% faster weapon switch
-25% afterburn damage penalty
-10% damage penalty


The Degreaser

Level 10 Flame Thrower
65% faster weapon switch
-25% afterburn damage penalty
-10% damage penalty


The Degreaser

Level 10 Flame Thrower
65% faster weapon switch
-25% afterburn damage penalty
-10% damage penalty


The Degreaser

Level 10 Flame Thrower
65% faster weapon switch
-25% afterburn damage penalty
-10% damage penalty


The Degreaser

Level 10 Flame Thrower
65% faster weapon switch
-25% afterburn damage penalty
-10% damage penalty


The Backburner

Level 10 Flame Thrower
100% critical hits from behind
+150% airblast cost

( Not Tradable or Marketable )


Flame Thrower

%s7%s6 Flame Thrower - %s5: 526


The Widowmaker

Level 5 Shotgun
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Widowmaker

Level 5 Shotgun
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak


The Pomson 6000

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
-50% clip size
No random critical hits

( Not Tradable or Marketable )


Vintage Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
No random critical hits
-50% clip size


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box

( Not Usable in Crafting )


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Strange Bonk! Atomic Punch

%s7Strange%s6 Lunch Box - %s5: 1


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


Crit-a-Cola

Level 5 Lunch Box


Crit-a-Cola

Level 5 Lunch Box

( Not Usable in Crafting )


Crit-a-Cola

Level 5 Lunch Box


Strange Crit-a-Cola

%s7Strange%s6 Lunch Box - %s5: 0


Pretty Boy's Pocket Pistol

Level 10 Pistol
+15 max health on wearer
Wearer never takes falling damage
-25% slower firing speed
50% fire damage vulnerability on wearer


Pretty Boy's Pocket Pistol

Level 10 Pistol
+15 max health on wearer
Wearer never takes falling damage
-25% slower firing speed
50% fire damage vulnerability on wearer


The Winger

Level 15 Pistol
+25% greater jump height when active
+15% damage bonus
-60% clip size


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


The Winger

Level 15 Pistol
+15% damage bonus
+25% greater jump height when active
-60% clip size


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+25 max health on wearer
+15% bullet damage resistance on wearer
20% explosive damage vulnerability on wearer


Darwin's Danger Shield

Level 10 Shield
+25 max health on wearer
+15% bullet damage resistance on wearer
20% explosive damage vulnerability on wearer


Darwin's Danger Shield

Level 10 Shield
+25 max health on wearer
+15% bullet damage resistance on wearer
20% explosive damage vulnerability on wearer


The Cleaner's Carbine

Level 1 SMG
On Kill: 3 seconds of 100% critical chance
-35% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
On Kill: 3 seconds of 100% critical chance
-35% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
On Kill: 3 seconds of 100% critical chance
-35% slower firing speed
-20% clip size
No random critical hits


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
On Kill: 3 seconds of 100% critical chance
-35% slower firing speed
-20% clip size
No random critical hits


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)

( Not Tradable or Marketable )


Jarate

Level 5 Jar Based Karate
jarate description (1)


The Razorback

Level 10 Shield
Blocks a single backstab attempt

( Not Tradable or Marketable )


The Razorback

Level 10 Shield
Blocks a single backstab attempt


The Razorback

Level 10 Shield
Blocks a single backstab attempt


The Razorback

Level 10 Shield
Blocks a single backstab attempt


The Vintage Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


"I swear it's apple juice!"

Level 5 Jar Based Karate
jarate description (1)


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping

( Not Usable in Crafting )


The Reserve Shooter

Level 10 Shotgun
mod mini-crit airborne deploy (3)
15% faster weapon switch
-50% clip size


The Reserve Shooter

Level 10 Shotgun
This weapon deploys 20% faster
mod mini-crit airborne deploy (3)
15% faster weapon switch
-50% clip size


The Righteous Bison

Level 30 Indivisible Particle Smasher
Projectile penetrates enemy targets
Does not require ammo
Projectile cannot be deflected
Deals only 20% damage to buildings


The Righteous Bison

Level 30 Indivisible Particle Smasher
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
Deals only 20% damage to buildings


The Concheror

Level 5 Sashimono
+2 health regenerated per second on wearer


The Concheror

Level 5 Sashimono
+2 health regenerated per second on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


Strange Battalion's Backup

%s7Strange%s6 Battle Banner - %s5: 5
+20 max health on wearer


The Buff Banner

Level 5 Battle Banner


The Buff Banner

Level 5 Battle Banner


The Buff Banner

Level 5 Battle Banner


The Buff Banner

Level 5 Battle Banner


The Buff Banner

Level 5 Battle Banner


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Vintage Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
Can deal charge impact damage at any range
+20% fire damage resistance on wearer
+15% explosive damage resistance on wearer


The Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Immune to the effects of afterburn


The Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Immune to the effects of afterburn


The Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Immune to the effects of afterburn


The Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Immune to the effects of afterburn


The Vintage Chargin' Targe

Level 10 Shield
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Immune to the effects of afterburn


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time

( Not Tradable or Marketable )


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max stickybombs out
0.8 sec slower bomb arm time


Stickybomb Launcher

%s7%s6 Stickybomb Launcher - %s5: 563
Pumpkin Bombs


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
+200% max secondary ammo on wearer
override projectile type (1096810496)
-100% damage penalty
No random critical hits
-6 max stickybombs out
Wearer cannot carry the intelligence briefcase or PASS Time JACK

( Not Usable in Crafting )


The Sticky Jumper

Level 1 Stickybomb Launcher
override projectile type (1096810496)
No self inflicted blast damage taken
+200% max secondary ammo on wearer
-6 max stickybombs out
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
+200% max secondary ammo on wearer
override projectile type (1096810496)
-100% damage penalty
No random critical hits
-6 max stickybombs out
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance

( Not Tradable or Marketable )


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Vintage Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+25% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+25% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+25% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+25% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+25% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+25% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Vaccinator

Level 8 Vaccinator
medigun charge is resists (3)
+50% ÜberCharge rate
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


Carbonado Botkiller Medi Gun Mk.I

%s7%s6 Medi Gun - %s5: 206
(%s3: 1271)



The Buffalo Steak Sandvich

Level 1 Lunch Box


The Buffalo Steak Sandvich

Level 1 Lunch Box


The Buffalo Steak Sandvich

Level 1 Lunch Box
+20% damage vulnerability while active


The Buffalo Steak Sandvich

Level 1 Lunch Box


The Buffalo Steak Sandvich

Level 1 Lunch Box


The Buffalo Steak Sandvich

Level 1 Lunch Box


The Buffalo Steak Sandvich

Level 1 Lunch Box


The Buffalo Steak Sandvich

Level 1 Lunch Box


The Family Business

Level 10 Shotgun
+33% clip size
-15% damage penalty


The Sandvich

Level 1 Lunch Box


The Sandvich

Level 1 Lunch Box

( Not Tradable or Marketable )


The Sandvich

Level 1 Lunch Box


The Sandvich

Level 1 Lunch Box


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Manmelter

Level 30 Indivisible Particle Smasher
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
Does not require ammo
+50% projectile speed
No random critical hits


The Scorch Shot

Level 10 Flare Gun
100% mini-crits vs burning players
mod flaregun fires pellets with knockback (3)
-35% self damage force
-50% damage penalty


Strange Scorch Shot

%s7Strange%s6 Flare Gun - %s5: 2
mod flaregun fires pellets with knockback (3)
-50% damage penalty


The Flare Gun

Level 10 Flare Gun


The Flare Gun

Level 10 Flare Gun


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players

( Not Tradable or Marketable )


The Flare Gun

Level 10 Flare Gun


Detonator

Level 10 Flare Gun
+25% damage to self


Detonator

Level 10 Flare Gun
+25% damage to self


Detonator

Level 10 Flare Gun
+25% damage to self


Festive Flare Gun

Level 89 Flare Gun


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits

( Not Usable in Crafting )


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


Diamondback

%s7%s6 Revolver - %s5: 34
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Enforcer

Level 5 Revolver
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


The Ambassador

Level 5 Revolver
Crits on headshot
-15% damage penalty
-20% slower firing speed
No random critical hits

( Not Tradable or Marketable )


Strange Ambassador

%s7Strange%s6 Revolver - %s5: 0
Crits on headshot
-15% damage penalty
-20% slower firing speed


Strange Revolver

%s7Strange%s6 Revolver - %s5: 0


Strange Revolver

%s7Strange%s6 Revolver - %s5: 0


Strange Revolver

%s7Strange%s6 Revolver - %s5: 0


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer

( Not Tradable or Marketable )


The Wrangler

Level 5 Laser Pointer


The Wrangler

Level 5 Laser Pointer


Festive Wrangler

Level 25 Laser Pointer


The Atomizer

Level 10 Bat
air dash count (1)
-30% slower firing speed
-20% damage vs players


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-70% damage penalty


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
-70% damage penalty


The Bat Outta Hell

Level 5 Skull Bat


The Bat Outta Hell

Level 5 Skull Bat

( Not Usable in Crafting )


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Conscientious Objector

Level 25 Sign


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-90% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
-90% damage penalty


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
-90% damage penalty


The Ham Shank #11728

Level 5 Pork Product
#Attrib_MakersMark


The Holy Mackerel

Level 42 Fish


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Vintage Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Frying Pan

Level 5 Frying Pan


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
-25% damage penalty


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


"The_Farting_Ball_Hitter"

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

( Not Usable in Crafting )


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


Kukri

%s7%s6 Kukri - %s5: 31


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
No random critical hits


Strange Market Gardener

%s7Strange%s6 Shovel - %s5: 4
Deals crits while the wielder is rocket jumping
No random critical hits


The Half-Zatoichi

Level 5 Katana
Gain 100% of base health on kill
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Half-Zatoichi

Level 5 Katana
Gain 100% of base health on kill
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
Blocks healing while in use


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
Blocks healing while in use


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
-90% less healing from Medic sources
Blocks healing while in use


The Vintage Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
Blocks healing while in use


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


The Vintage Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
You are Marked-For-Death while active, and for short period after switching weapons
Blocks healing while in use


The Claidheamh Mòr

Level 5 Sword
0.5 sec increase in charge duration
No random critical hits
-15 max health on wearer


Nessie's Nine Iron

Level 5 Golf Club
No random critical hits
-25 max health on wearer


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
+100% increase in charge recharge rate
Ammo collected from ammo boxes becomes health
-80% max secondary ammo on wearer
No random critical hits


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Scottish Handshake

Level 10 Bottle


The Ullapool Caber

Level 10 Stick Bomb
This weapon deploys -100% slower
No random critical hits


The Eyelander

Level 5 Sword
is_a_sword (72)
-25 max health on wearer
No random critical hits

( Not Tradable or Marketable )


The Eyelander

Level 5 Sword
No random critical hits
-25 max health on wearer


Strange Eyelander

%s7Strange%s6 Sword - %s5: 2
Sheen: 7
Killstreaks Active
No random critical hits
-25 max health on wearer


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


Strange Amputator

%s7Strange%s6 Bonesaw - %s5: 7
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed

( Not Tradable or Marketable )


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Vita-Saw

Level 5 Bonesaw
Collect the organs of people you hit
preserve ubercharge (20)
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
preserve ubercharge (20)
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
preserve ubercharge (20)
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
preserve ubercharge (20)
-10 max health on wearer


The Vita-Saw

Level 5 Bonesaw
preserve ubercharge (20)
-10 max health on wearer


The Festive Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


The Eviction Notice

Level 10 Boxing Gloves
+50% faster firing speed
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+50% faster firing speed
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+50% faster firing speed
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
+50% faster firing speed
-60% damage penalty


The Eviction Notice

Level 10 Boxing Gloves
On Hit: Gain a speed boost
+50% faster firing speed
-60% damage penalty


Strange Fists of Steel

%s7Strange%s6 Boxing Gloves - %s5: 0
-40% damage from ranged sources while active
+100% damage from melee sources while active
20% longer weapon switch


Strange Fists of Steel

%s7Strange%s6 Boxing Gloves - %s5: 0
-40% damage from ranged sources while active
+100% damage from melee sources while active
20% longer weapon switch


Strange Fists of Steel

%s7Strange%s6 Boxing Gloves - %s5: 0
-40% damage from ranged sources while active
+100% damage from melee sources while active
20% longer weapon switch


Strange Fists of Steel

%s7Strange%s6 Boxing Gloves - %s5: 0
-40% damage from ranged sources while active
+100% damage from melee sources while active
20% longer weapon switch


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
When weapon is active:
This weapon holsters 50% slower
-25% damage penalty
You are Marked-For-Death while active, and for short period after switching weapons


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
When weapon is active:
-25% damage penalty
You are Marked-For-Death while active, and for short period after switching weapons


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
When weapon is active:
-25% damage penalty
You are Marked-For-Death while active, and for short period after switching weapons


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
When weapon is active:
-25% damage penalty
You are Marked-For-Death while active, and for short period after switching weapons


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
-20 max health on wearer
#Attrib_MakersMark


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
-20 max health on wearer


The Warrior's Spirit

Level 10 Boxing Gloves
+50 health restored on kill
+30% damage bonus
When weapon is active:
30% damage vulnerability on wearer
-20 max health on wearer


The Warrior's Spirit

Level 10 Boxing Gloves
+30% damage bonus
-20 max health on wearer


Festive Gloves of Running Urgently

Level 48 Boxing Gloves
+30% faster move speed on wearer
When weapon is active:
-25% damage penalty
You are Marked-For-Death while active, and for short period after switching weapons


The Lollichop

Level 3 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 14 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 58 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 76 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 80 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Lollichop

Level 95 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Postal Pummeler

Level 10 Mailbox
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players


The Postal Pummeler

Level 10 Mailbox
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players


The Postal Pummeler

Level 10 Mailbox
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players


The Postal Pummeler

Level 10 Mailbox
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players


The Neon Annihilator

Level 12 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Neon Annihilator

Level 40 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


Strange Neon Annihilator

%s7Strange%s6 Sign - %s5: 1
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Powerjack

Level 5 Sledgehammer
+75 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Powerjack

Level 5 Sledgehammer
+75 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Powerjack

Level 5 Sledgehammer
+15% faster move speed on wearer
+75 health restored on kill
When weapon is active:
20% damage vulnerability on wearer


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players

( Not Tradable or Marketable )


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players


The Axtinguisher

Level 10 Fire Axe
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


Strange Fire Axe

%s7Strange%s6 Fire Axe - %s5: 0


The Big Earner

Level 1 Knife
+30% cloak on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
-25 max health on wearer


The Big Earner

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter
Wearer cannot disguise


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
Wearer cannot disguise


Conniver's Kunai

Level 1 Knife
On Backstab: Absorbs the health from your victim
-65 max health on wearer


Strange Conniver's Kunai

%s7Strange%s6 Knife - %s5: 0
On Backstab: Absorbs the health from your victim
-65 max health on wearer


The Sharp Dresser #3385

Level 1 Knife


The Spy-cicle

Level 1 Knife
Silent Killer: No attack noise from backstabs
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 2 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Spy-cicle

Level 1 Knife
Silent Killer: No attack noise from backstabs
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 2 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Spy-cicle

Level 1 Knife
Silent Killer: No attack noise from backstabs
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 2 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


The Spy-cicle

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 2 seconds
Silent Killer: No attack noise from backstabs
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo


Strange Knife

%s7Strange%s6 Knife - %s5: 0


Strange Knife

%s7Strange%s6 Knife - %s5: 0


Knife

%s7%s6 Knife - %s5: 1289
Exorcism


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer
No random critical hits


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


Strange Southern Hospitality

%s7Strange%s6 Wrench - %s5: 0
On Hit: Bleed for 5 seconds
No random critical hits
20% fire damage vulnerability on wearer


The Gunslinger

Level 15 Robot Arm
+25 max health on wearer
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Gunslinger

Level 15 Robot Arm
+25 max health on wearer
Replaces the Sentry with a Mini-Sentry
No random critical hits

( Not Tradable or Marketable )


The Vintage Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
Sentry build speed increased by 150%
Pumpkin Bombs
+25 max health on wearer
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
Cannot carry buildings


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
Cannot carry buildings


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
Cannot carry buildings


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
Cannot carry buildings


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
Cannot carry buildings


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
Cannot carry buildings


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
Cannot carry buildings


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers
Cannot carry buildings


The Red-Tape Recorder

Level 76 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Red-Tape Recorder

Level 89 Sapper
Reverses enemy building construction
-100% sapper damage penalty


Genuine Red-Tape Recorder

Level 1 Sapper
Reverses enemy building construction
-100% sapper damage penalty


Festive Sapper

Level 24 Sapper


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)

( Not Usable in Crafting )


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

( Not Tradable or Marketable )


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+80% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo
+60% cloak drain rate

( Not Tradable or Marketable )


The Dead Ringer

Level 5 Invis Watch
+80% cloak regen rate
set cloak is feign death (1)
+60% cloak drain rate


Dead Ringer

%s7%s6 Invis Watch - %s5: 859
+80% cloak regen rate
set cloak is feign death (1)
+60% cloak drain rate


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


The Crone's Dome

Level 79 Hat

( Not Usable in Crafting )


Mercenary

Level 5 Badge
Hire Date: October 29, 2010 (23:00:48 GMT)

( Not Tradable or Marketable )


Hong Kong Cone

Level 98 Hat


Strange Spirit of Giving

%s7Strange%s6 Badge - %s5: 2

( Not Tradable or Marketable )


The MONOCULUS!

Level 31 Hat


( Not Tradable or Marketable )


Mildly Disturbing Halloween Mask

Level 10 Holiday Hat


( Not Tradable or Marketable )


Horseless Headless Horsemann's Head

Level 31 Hat


( Not Tradable or Marketable )


Medic Mask

Level 10 Hat



The Seal Mask

Level 31 Mask


( Not Tradable or Marketable )


The Magical Mercenary

Level 70 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Accursed Apparition

Level 11 Spooky Companion


( Not Tradable or Marketable, Not Usable in Crafting )


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


Vintage Pyrovision Goggles

Level 34 Pyrovision Goggles
Witnessed the 2012 inferno
vision opt in flags (1)
On Equip: Visit Pyroland


The Galvanized Gibus

Level 56 Hat


"F2P's Dream"

Level 10 Hat
"Boweth' before me"
Spectral Spectrum
Team Spirit Footprints
This is a special Halloween 2009 item


The Teufort Tooth Kicker

Level 10 Boots
Spectral Spectrum


The Terrier Trousers

Level 9 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Futankhamun

Level 4 Costume Piece

This is a special Halloween 2011 item


The Caffeine Cooler

Level 44 Cooler


The Track Terrorizer #17388

Level 61 Shirt
#Attrib_MakersMark


The Milkman

Level 67 Hat
#Attrib_MakersMark


The El Jefe #26575

Level 10 Hat


The Little Drummer Mann

Level 35 Shirt


The Lone Star #14367

Level 44 Hat


The Anger

Level 10 Hood


Li'l Snaggletooth

Level 32 Pocket Buddy


Haunted Hallowed Headcase

Level 27 Mask



Silver Bullets

Level 20 Costume Piece

This is a special Halloween 2011 item


The Well-Rounded Rifleman

Level 30 Hat
#Attrib_MakersMark


Sir Hootsalot

Level 16 Mascot

( Not Usable in Crafting )


Your Worst Nightmare #27033

Level 10 Hair


The Swagman's Swatter #28256

Level 10 Hat
#Attrib_MakersMark


The Koala Compact

Level 76 Satchel
Die Job


Honcho's Headgear

Level 69 Hat
#Attrib_MakersMark


Voodoo-Cursed Soldier Soul

Level 1 Cursed Soul



The Shogun's Shoulder Guard #1041

Level 38 Cosmetic Armor


The Caribbean Conqueror

Level 27 Hat


Pocket Medic #28995

Level 15 Pocket Buddy


Dr's Dapper Topper

Level 60 Hat
#Attrib_MakersMark


Dr's Dapper Topper

Level 69 Hat


Dr's Dapper Topper

Level 100 Hat
Spectral Spectrum


The Ornament Armament #14226

Level 20 Decorative Bombs


Tyrant's Helm

Level 83 Helmet


Stout Shako

Level 100 Hat
#Attrib_MakersMark


Genuine Menpo

Level 1 Mask


Antarctic Parka

Level 12 Coat


The Zipperface

Level 98 Hat


( Not Usable in Crafting )


Demoman's Fro

Level 92 Hair


The Tavish DeGroot Experience

Level 10 Hat


The Hurt Locher

Level 93 Apparel


Polly Putrid

Level 82 Undead Pet


( Not Tradable or Marketable, Not Usable in Crafting )


Voodoo-Cursed Demoman Soul

Level 1 Cursed Soul



The Black Watch

Level 9 Hat
Voices from Below


The Mask of the Shaman #27668

Level 10 Mask


The King of Scotland Cape #9102

Level 65 Cape
#Attrib_MakersMark


Archimedes #16429

Level 96 Mascot
#Attrib_MakersMark


Blighted Beak

Level 61 Mask


The Ward

Level 99 Apparel


Grimm Hatte

Level 73 Hat


Voodoo-Cursed Medic Soul

Level 1 Cursed Soul



Haunted Voodoo-Cursed Medic Soul

Level 1 Cursed Soul



Das Gutenkutteharen

Level 35 Hair


The Quadwrangler #7013

Level 69 Science Project


The Byte'd Beak

Level 80 Mask


The Nunhood

Level 42 Hat


The Angel of Death

Level 47 Apparel


The Ruffled Ruprecht

Level 38 Facial Hair


The Purity Fist

Level 10 Cosmetic Augmentation


The Dragonborn Helmet

Level 10 Helmet


The Cuban Bristle Crisis

Level 77 Facial Hair
attach particle effect static (28)


Weight Room Warmer

Level 29 Apparel


Tough Guy's Toque

Level 28 Hat


The Soviet Stitch-Up

Level 69 Costume Piece

This is a special Halloween 2011 item


Voodoo-Cursed Heavy Soul

Level 1 Cursed Soul



Haunted Voodoo-Cursed Heavy Soul

Level 1 Cursed Soul



The Bear Necessities #1096

Level 90 Spirit Animal


The Red Army Robin #1099

Level 99 Mascot


Haunted Coffin Kit

Level 84 Backpack


The Mair Mask

Level 64 Mask


The Glob

Level 62 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Last Breath #24969

Level 13 Mask


Voodoo-Cursed Pyro Soul

Level 1 Cursed Soul



Haunted Voodoo-Cursed Pyro Soul

Level 1 Cursed Soul



The Pampered Pyro

Level 14 Towel


Nose Candy #10712

Level 61 Mask


The HazMat Headcase #15778

Level 69 Mask
#Attrib_MakersMark


The Dead Cone #33053

Level 10 Hat
#Attrib_MakersMark


The Portable Smissmas Spirit Dispenser

Level 10 Snow Globe


Haunted Wraith Wrap

Level 34 Apparel


The Sub Zero Suit

Level 38 Apparel


Détective Noir

Level 48 Hat


The Exorcizor

Level 72 Apparel

( Not Usable in Crafting )


The Frenchman's Formals

Level 6 Apparel


Voodoo-Cursed Spy Soul

Level 1 Cursed Soul



Voodoo-Cursed Spy Soul

Level 1 Cursed Soul



The After Dark

Level 72 Apparel


Unusual Le Party Phantom

Level 2 Mask
"I know, I know...I'm absolutely stunning."
★ Unusual Effect: Sunbeams


Rogue's Col Roule #9997

Level 15 Apparel


Genuine Noh Mercy

Level 1 Mask


The Business Casual

Level 12 Shirt


Dead of Night

Level 97 Apparel


The Brainiac Hairpiece

Level 66 Facial Hair


Texas Ten Gallon

Level 88 Hat


The Texas Half-Pants

Level 13 Pants


The Grizzled Growth #9343

Level 42 Facial Hair


Prairie Heel Biters

Level 15 Spurs


Voodoo-Cursed Engineer Soul

Level 1 Cursed Soul



Haunted Voodoo-Cursed Engineer Soul

Level 1 Cursed Soul



Ol' Geezer

Level 39 Hat


The Dogfighter

Level 55 Coat


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Battery Canteens

Level 16 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds


Taunt: The High Five!

Level 5 Special Taunt


Power Up Canteen #14652

Level 42 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds
#Attrib_MakersMark


Taunt: The Meet the Medic

Level 5 Special Taunt

( Not Usable in Crafting )


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level 1 Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level 1 Knife

Summary

Profile views: 60

Item Summary

Item TypeCount
Normal466
Hats0
Misc111
Metal5 items worth 45 scrap
Total582

Historical data

Show all

Historical data for this player:
Mon, 06 Nov 23 05:15:58 +0000
Sat, 04 Dec 21 01:33:34 +0000
Wed, 11 Apr 18 01:10:50 +0000
Wed, 07 Feb 18 21:31:21 +0000
Tue, 21 Nov 17 21:40:57 +0000
Wed, 05 Apr 17 00:16:39 +0000
Sat, 14 Jan 17 07:57:25 +0000
Tue, 06 Sep 16 18:45:11 +0000
Sun, 07 Aug 16 18:17:38 +0000
Mon, 27 Jun 16 15:54:32 +0000
Sun, 27 Mar 16 15:42:42 +0000
Fri, 12 Feb 16 12:55:33 +0000
Wed, 13 Jan 16 06:55:25 +0000
Thu, 24 Dec 15 16:32:07 +0000
Thu, 15 Oct 15 03:26:38 +0000
Sun, 16 Aug 15 00:03:06 +0000
Sat, 08 Aug 15 23:11:38 +0000
Wed, 29 Jul 15 07:05:17 +0000
Tue, 21 Jul 15 04:56:15 +0000
Sun, 12 Jul 15 06:27:49 +0000
Mon, 15 Jun 15 21:51:50 +0000
Tue, 09 Jun 15 00:35:59 +0000
Sat, 23 May 15 13:26:56 +0000
Mon, 27 Apr 15 06:15:32 +0000
Thu, 23 Apr 15 10:58:33 +0000
Sat, 18 Apr 15 11:41:45 +0000
Fri, 03 Apr 15 22:36:13 +0000
Fri, 27 Mar 15 10:48:32 +0000
Thu, 26 Mar 15 15:57:42 +0000
Tue, 24 Mar 15 12:09:46 +0000
Fri, 20 Mar 15 09:47:43 +0000
Sun, 08 Mar 15 04:11:59 +0000
Sat, 07 Mar 15 02:36:48 +0000
Tue, 03 Mar 15 18:24:19 +0000
Wed, 25 Feb 15 11:35:58 +0000
Tue, 17 Feb 15 00:51:33 +0000
Sun, 08 Feb 15 01:42:48 +0000
Fri, 06 Feb 15 05:23:41 +0000
Sun, 25 Jan 15 10:29:40 +0000
Wed, 07 Jan 15 12:27:50 +0000
Mon, 29 Dec 14 13:47:05 +0000
Mon, 22 Dec 14 22:59:49 +0000
Mon, 15 Dec 14 07:52:18 +0000
Sat, 13 Dec 14 12:54:37 +0000
Fri, 05 Dec 14 00:48:45 +0000
Tue, 02 Dec 14 04:24:51 +0000
Sat, 29 Nov 14 04:35:47 +0000
Tue, 25 Nov 14 02:50:05 +0000
Sat, 15 Nov 14 09:42:27 +0000
Fri, 14 Nov 14 16:34:16 +0000
Thu, 13 Nov 14 15:46:16 +0000
Fri, 07 Nov 14 02:09:10 +0000
Sun, 02 Nov 14 14:58:06 +0000
Thu, 30 Oct 14 22:01:29 +0000
Wed, 15 Oct 14 23:34:09 +0000
Sat, 11 Oct 14 21:26:32 +0000
Mon, 06 Oct 14 11:10:52 +0000
Sun, 05 Oct 14 18:39:13 +0000
Fri, 03 Oct 14 07:02:05 +0000
Sun, 28 Sep 14 14:31:18 +0000
Tue, 23 Sep 14 15:59:35 +0000
Sun, 21 Sep 14 06:18:41 +0000
Sat, 20 Sep 14 08:29:23 +0000
Sun, 14 Sep 14 01:58:21 +0000
Wed, 10 Sep 14 05:48:44 +0000
Sun, 07 Sep 14 20:39:13 +0000
Tue, 02 Sep 14 10:41:58 +0000
Wed, 27 Aug 14 11:31:35 +0000
Fri, 22 Aug 14 23:16:56 +0000
Wed, 20 Aug 14 05:07:10 +0000
Mon, 11 Aug 14 12:04:12 +0000
Mon, 04 Aug 14 14:56:06 +0000
Thu, 31 Jul 14 07:07:39 +0000
Tue, 29 Jul 14 21:52:30 +0000
Thu, 24 Jul 14 07:13:19 +0000
Tue, 08 Jul 14 15:50:01 +0000
Mon, 30 Jun 14 10:56:51 +0000
Sat, 31 May 14 08:24:17 +0000
Sat, 24 May 14 01:08:37 +0000
Thu, 22 May 14 02:49:41 +0000
Tue, 20 May 14 13:47:05 +0000
Sun, 18 May 14 12:49:30 +0000
Fri, 16 May 14 22:31:37 +0000
Thu, 15 May 14 02:24:40 +0000
Sun, 11 May 14 12:14:47 +0000
Sun, 20 Apr 14 22:08:21 +0000
Thu, 17 Apr 14 22:29:08 +0000
Sat, 12 Apr 14 13:42:33 +0000
Fri, 14 Mar 14 14:46:37 +0000
Sun, 02 Mar 14 12:07:56 +0000
Wed, 19 Feb 14 06:13:41 +0000
Sun, 02 Feb 14 16:09:05 +0000
Fri, 31 Jan 14 16:38:13 +0000
Tue, 14 Jan 14 12:17:02 +0000 (currently shown)
Mon, 13 Jan 14 12:43:35 +0000
Fri, 10 Jan 14 11:20:37 +0000
Tue, 07 Jan 14 05:42:03 +0000
Tue, 31 Dec 13 00:29:21 +0000
Fri, 27 Dec 13 10:58:27 +0000
Tue, 17 Dec 13 15:32:08 +0000
Fri, 06 Dec 13 10:47:48 +0000
Tue, 03 Dec 13 17:03:35 +0000
Mon, 02 Dec 13 09:51:21 +0000
Fri, 29 Nov 13 23:49:01 +0000
Thu, 21 Nov 13 02:08:07 +0000
Tue, 19 Nov 13 03:32:31 +0000
Sun, 17 Nov 13 10:46:58 +0000
Thu, 07 Nov 13 10:05:14 +0000
Mon, 04 Nov 13 00:20:43 +0000
Tue, 29 Oct 13 07:11:50 +0000
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